NarrativeDesigner.com

From browser-based games in 1999 to AAA franchises, tabletop systems, and mobile titles.

2025
Wonderfilled Inc. · Tabletop

GiantLands: The Broken Road

Adventure module for the GiantLands system. Student collaboration project - published 2025.

giantlands.com
2023
Feral Interactive · Android / iOS

Company of Heroes

Mobile platform release of the franchise that launched the Narrative Designer role.

2021
Wonderfilled Inc. · Tabletop

GiantLands 5th Age Box Set

Limited edition tabletop RPG system built on narrative design principles. Created in collaboration with James M. Ward (TSR, D&D co-creator), E. Gary Gygax Jr., and Larry Elmore. Narrative emergence and dramatic structure coexisting with player-driven storytelling. A transmedia universe functioning as an economic engine for Indigenous cultural preservation.

2019–2020
Rovio Entertainment

Angry Birds

Contributing Narrative Designer.

2017
ZeniMax Media · PC / PS4 / Xbox One

Prey

Voice acting: Dr. Dayo Igwe, Dr. Sylvain Bellamy, and Dr. Lorenzo Calvino in Arkane Studios’ acclaimed immersive sim.

2016
Self-published · Android / iOS

Pinky Elefante

Independent mobile title.

2015
Gazillion Entertainment · PC

Marvel Heroes

Work on the Marvel Comics action-RPG - one of the largest licensed IP universes in interactive entertainment.

2011
Warner Bros. Games / Day 1 Studios · Narrative Designer & Lead Writer

F.E.A.R. 3

Narrative Designer and Lead Writer on the third installment of the acclaimed horror FPS franchise. Integrating psychological horror storytelling with cooperative gameplay systems. PC / Xbox 360 / PlayStation 3.

2009
THQ / Relic Entertainment · PC

Company of Heroes: Tales of Valor

Continued narrative design contribution to the Company of Heroes franchise. Additional design credit on the standalone expansion.

2009
THQ / Relic Entertainment · PC

Dawn of War II

Contribution to the Warhammer 40,000 RTS franchise at Relic Entertainment.

2008
THQ / Relic Entertainment · PC

Warhammer 40,000: Dawn of War – Soulstorm

Expansion to the Dawn of War franchise.

2008
Bethesda / 3D Realms / Human Head Studios

Prey

Narrative consultation on the original Prey.

2008
Electronic Arts · PC

Command & Conquer: Red Alert 3

Contribution to the iconic real-time strategy franchise at EA.

2007
THQ / Relic Entertainment · Narrative Designer · PC

Company of Heroes: Opposing Fronts

The first professional Narrative Designer credit in the games industry. The conversation started at GDC that spring; by May 2006, the title was settled - designer, not director - and the role was defined. Nominated for “Best Writing for a Game Production” at the 2nd Annual Canadian Awards for the Electronic & Animated Arts (ELANs), 2007. The game won the “Nokia Award for Outstanding Innovation in Gaming.”

2007
THQ / Relic Entertainment · Writer · PC

Company of Heroes: Game of the Year

Writer on the Game of the Year edition. Award-winning RTS featuring the brutal landing at Omaha Beach through the push inland - commanding America’s finest troops against the Nazi war machine across the most decisive battles of WWII.

2006
Electronic Arts Los Angeles · PC

The Lord of the Rings: The Battle for Middle-earth II

Production work at EA on the acclaimed RTS adaptation of Tolkien’s universe.

2006
Self-published · Nokia Symbian Series 60

Journey of Jin

Mobile narrative game - part of the USC MFA thesis project on transmedial play.

2005
USC / EA Game Innovation Grant · PC

Cloud

Production, cover art & menu design. Developed at USC’s Interactive Media Division with support from the Electronic Arts Game Innovation Grant.

2005
Warner Bros. Games · Xbox / PS2

Constantine

Production work at Warner Bros. Games.

2005
Electronic Arts / Warner Bros. · Xbox / PS2 / GameCube / GBA

Batman Begins

Production work on the licensed action title.

2005
Legacy Interactive · PC

ER

Work on the licensed medical drama game.

2005
JAMDAT · Mobile

JAMDAT Mini-Golf

Mobile game development.

1999
Browser-based

Paw Island

Early web-based interactive experience. Where it began.

2020–2025
Universal Creative · Manager of Software Development, Game Attraction Designer, Narrative Designer & Screenwriter

Super Nintendo World

Narrative design, game attraction design, screenwriting, and software development leadership for Super Nintendo World across three global installations: Universal Studios Japan (2020), Universal Studios Hollywood (2023), and Epic Universe Orlando (2025). Wrote the Mario Kart attraction including main show, pre-show, and queue scripts. Led Power-Up Band interactive system development. Collaborated directly with Nintendo executive producer Shigeru Miyamoto and under the creative oversight of Steven Spielberg.

Golden Ticket Award - Best New Family Attraction, Amusement Today, 2023

THEA Award - Outstanding Achievement in Technical Innovation, 2021

THEA Award - Outstanding Achievement in a Themed Land, 2021

2017
Universal Creative · Manager of Software Development

Volcano Bay

Part of the team behind the interactive elements and the TapuTapu wearable at Universal’s water theme park. First park opening with Universal Creative.

2017–2018
Wonderfilled Inc. · Interactive Experience Designer & Content Lead

Evermore Park

Interactive experience design and content leadership for the immersive themed entertainment experience in Pleasant Grove, Utah, created by the team behind The Void.

Immersive and experiential festival work across music and culture.

Ongoing
Multi-venue · Liverpool, UK

Liverpool International Festival of Psychedelia (PZYK)

Renowned multi-venue event in Liverpool’s Baltic Triangle celebrating global neo-psychedelic music. Features a “sub-ultrasonic zone” of live performances and DJ sets spanning motorik, space rock, and experimental sound.

Ongoing
Five-day theatre & music festival · Winchester, UK

Boomtown

Five-day immersive theatre and music festival held annually on the Matterley Estate in South Downs National Park. A pioneering fusion of large-scale theatrical narrative and festival culture - narrative design principles applied to live, participatory experience at scale.

boomtownfair.co.uk
Ongoing
Third Mind Creates

Catnip Festival

Experiential festival produced by Third Mind Creates.

thirdmindcreates.com
2005–
Wonderfilled Inc. · Transmedia Universe

GiantLands

A 21-year transmedia research initiative examining how science fantasy worldbuilding can function as an economic engine for Indigenous cultural preservation. Published products include the 5th Age Box Set (2021), Tuskaloosa’s Reckoning novel (2025), and The Broken Road adventure module (2025). Created with James M. Ward (TSR, D&D co-creator), E. Gary Gygax Jr., and Larry Elmore. Products sold at Aztalan State Park with 100% of proceeds funding preservation of the Mississippian temple complex.

giantlands.com
Ongoing
Wonderfilled Inc. · Interactive Historical Narrative

Emperor of the Cherokee

20 years of practice-based research documenting Cherokee cultural preservation through transmedia design. As a descendant of Cherokee Emperor Moytoy of Tellico, this work represents lived methodology: using the tools of interactive narrative to fund the restoration of Indigenous cultural sites. Complete manuscript: 42,783 words.

emperorofthecherokee.com
2024–
Wonderfilled Inc.

Temple of Booty

Interactive narrative experience applying narrative design frameworks to adventure and discovery.

templeofbooty.com

20+ experimental films. 35+ albums released across experimental, ambient, and game audio genres.

Film “How to Operate Your Mind” - Official Selection, Psychedelic Film Festival 2021. Full filmography at FilmFreeway. Music Collaborations with Marijannah (Singapore, 2022) and Harald Grosskopf (Germany, 2018). Appeared on Subversiv*rec Offbeats Vol. 2.1 (2005) and Superiorbelly Belly Comp (2001). Credits IMDB  ·  MobyGames  ·  FilmFreeway
2026
IEEE Computer · Peer-Reviewed · Accepted

“The Spaghetti Strategy: Expertise Amplification vs. Democratization in Gen AI”

Games, Film & Generative AI Column, October 2026 issue. Major peer-reviewed publication in one of the most prestigious computer science journals.

2026
3rd Edition · 20th Anniversary

Narrative Designer: Fabulator Ludus

The definitive theoretical framework for interactive narrative design. Thirteen chapters covering progressive exceedance, Fantasy-Reality Tension Maps, neural coupling, the Holistic Experience Stack, and the theophysical dimension. Revised and reillustrated for the field’s twentieth anniversary.

2025
IAAPA TEA Academic Symposium Proceedings

“Fantasy-Reality Tension Maps: Diagnosing Immersion in Mixed-Reality Racing Attractions”

Published conference proceedings for the premier themed entertainment academic summit held at IAAPA Expo 2025 in Orlando. White paper and research poster on attraction design for Super Nintendo World: Mario Kart: Bowser’s Challenge.

2009
Gamasutra (now Game Developer)

Dramatic Play

The foundational whitepaper establishing interactive narrative design theory. Synthesized classical dramatic theory with game systems design.

2008
USC MFA Thesis · 54 citations

“Transmedial Play: Cognitive and Cross-Platform Narrative”

MFA thesis at USC School of Cinematic Arts. 96 citations across 9 papers (Google Scholar). 18+ years of sustained scholarly influence spanning United States, Spain, Portugal, Brazil, France, United Kingdom, and Germany. Cited by Angela Ndalianis, Henry Jenkins, Carlos Scolari, and other leading scholars.

2025
IAAPA TEA Academic Symposium · Orlando, FL

Super Nintendo World: Design Process and Implementation

White paper presentation and research poster at the premier themed entertainment industry academic summit.

2024
GAIN Magazine · Germany

“Ich glaube an das Spiel als Empathie-Maschine”

7-page feature interview in German academic culture magazine GAIN. Interviewed by Dr. Arno Görgen on philosophy of play, games as empathy machines, narrative design theory, and theme park design as architectural game design.

2023
RiseUp Summit · Grand Egyptian Museum, Cairo, Egypt

“Real vs. Unreal: Designing Better Realities”

Opening keynote at MENA’s premier startup and innovation conference. Full-day workshop: “Game Narrative Design Workshop” bridging ancient Egyptian game Senet with contemporary narrative design techniques.

2023
Sci-Fi London Film Festival · London, UK

Narrative Design & Science Fiction Worldbuilding

Invited speaker at the international film festival.

2023 Golden Ticket Award - Best New Family Attraction, Super Nintendo World (Amusement Today) 2021 THEA Award - Outstanding Achievement in Technical Innovation, Super Nintendo World 2021 THEA Award - Outstanding Achievement in a Themed Land, Super Nintendo World 2021 “How to Operate Your Mind” - Official Selection, Psychedelic Film Festival 2007 Nominee, “Best Writing for a Game Production” - Company of Heroes: Opposing Fronts (ELANs) 2007 “Nokia Award for Outstanding Innovation in Gaming” - Company of Heroes: Opposing Fronts