From browser-based games in 1999 to AAA franchises, tabletop systems, and mobile titles.
GiantLands: The Broken Road
Adventure module for the GiantLands system. Student collaboration project - published 2025.
giantlands.comCompany of Heroes
Mobile platform release of the franchise that launched the Narrative Designer role.
GiantLands 5th Age Box Set
Limited edition tabletop RPG system built on narrative design principles. Created in collaboration with James M. Ward (TSR, D&D co-creator), E. Gary Gygax Jr., and Larry Elmore. Narrative emergence and dramatic structure coexisting with player-driven storytelling. A transmedia universe functioning as an economic engine for Indigenous cultural preservation.
Angry Birds
Contributing Narrative Designer.
Prey
Voice acting: Dr. Dayo Igwe, Dr. Sylvain Bellamy, and Dr. Lorenzo Calvino in Arkane Studios’ acclaimed immersive sim.
Pinky Elefante
Independent mobile title.
Marvel Heroes
Work on the Marvel Comics action-RPG - one of the largest licensed IP universes in interactive entertainment.
F.E.A.R. 3
Narrative Designer and Lead Writer on the third installment of the acclaimed horror FPS franchise. Integrating psychological horror storytelling with cooperative gameplay systems. PC / Xbox 360 / PlayStation 3.
Company of Heroes: Tales of Valor
Continued narrative design contribution to the Company of Heroes franchise. Additional design credit on the standalone expansion.
Dawn of War II
Contribution to the Warhammer 40,000 RTS franchise at Relic Entertainment.
Warhammer 40,000: Dawn of War – Soulstorm
Expansion to the Dawn of War franchise.
Prey
Narrative consultation on the original Prey.
Command & Conquer: Red Alert 3
Contribution to the iconic real-time strategy franchise at EA.
Company of Heroes: Opposing Fronts
The first professional Narrative Designer credit in the games industry. The conversation started at GDC that spring; by May 2006, the title was settled - designer, not director - and the role was defined. Nominated for “Best Writing for a Game Production” at the 2nd Annual Canadian Awards for the Electronic & Animated Arts (ELANs), 2007. The game won the “Nokia Award for Outstanding Innovation in Gaming.”
Company of Heroes: Game of the Year
Writer on the Game of the Year edition. Award-winning RTS featuring the brutal landing at Omaha Beach through the push inland - commanding America’s finest troops against the Nazi war machine across the most decisive battles of WWII.
The Lord of the Rings: The Battle for Middle-earth II
Production work at EA on the acclaimed RTS adaptation of Tolkien’s universe.
Journey of Jin
Mobile narrative game - part of the USC MFA thesis project on transmedial play.
Cloud
Production, cover art & menu design. Developed at USC’s Interactive Media Division with support from the Electronic Arts Game Innovation Grant.
Constantine
Production work at Warner Bros. Games.
Batman Begins
Production work on the licensed action title.
ER
Work on the licensed medical drama game.
JAMDAT Mini-Golf
Mobile game development.
Paw Island
Early web-based interactive experience. Where it began.