Interactive narrative design is the synthesis of the sister arts into a fusion that renders spaces of possibility for dramatic experiences.
This is the foundational premise. Narrative design does not merely “add story to games.” It synthesizes the full tradition of dramatic art - literature, cinema, theater, music, visual art, architecture - with the unique affordances of interactive systems to create something that none of those traditions can achieve alone: experiences where the participant is simultaneously audience, author, and performer.
The participant in this synthesis is the Fabulator Ludus - the story-player, the playing storyteller - who makes meaning not through passive reception but through active engagement with designed possibility space.