March 2026 · Anniversary
In the spring of 2006, a conversation at GDC became a job title. That job title became a discipline. That discipline is now twenty years old. This is a reflection on what was built, what was lost, and what comes next.
March 2026 · Theory
The most persistent misconception in game development: that narrative is a layer applied after the “real” design is done. Why this is wrong, and what happens when teams get it right.
March 2026 · Craft
What makes a player choice actually matter? Information, consequence, irreversibility, and moral weight. A practical framework for designing choices that land.
More posts coming. The blog is a living document - check back regularly, or follow @narrativedesigner.bsky.social for updates.