The first formal Narrative Designer job description in the games industry. Written by Stephen Dinehart. This is the document that defined the role.
From: Stephen Dinehart
RE: Proposed Job Description
Narrative Designer
Summary
This role will be a mixture of lore keeping, world building, dialogue writing, maintaining documentation, strategizing content design and roll-out to multiple mediums, implementing quests/gameplay, and scripting game logic.
The Narrative Designer will focus on ensuring that the key elements of the player experience associated with story and storytelling devices, script and speech are dynamic, exciting and compelling. Working collaboratively with other design oriented team members, the Narrative Designer will be the primary contact with internal/external writing resources for the duration of a production, and will be responsible in ensuring we get the most out of those resources.
The Narrative Designer will also be relied upon to collaborate with other designers to assist in the design and implementation of game world systems and mission/quest design, using game editors and scripting systems as part of the iterative process to maximize player immersion within the game play experience.
Position Responsibilities
- Act as the champion of the story, script and speech for the product
- Act as the central resource for all things narrative related, as well as write content and edit copy
- Drive quest design and world design, from documentation to implementation
- Working in conjunction with the Art team to create a shared vision of the game world
- Designing and scripting game encounters, scripted events, and cinematics
- Design and document interactive narrative systems to facilitate story and emotional delivery to player
- Collaborate with other designers to assist in design and implementation of game world systems and mission/quest design, using game editors and scripting systems
- Collaborate with design team and external talent to create and maintain game dialogue documentation, NPC character information, world back story, and cinematic direction
- Assist when needed with actor voice direction
- Collaborate with art team to develop fully fleshed-out characters and locales
- Work with internal/external writing resources to help translate their material to become game relevant, as well as translate game concepts to external writers
- Manage own schedule to accommodate the deliverables of each project and propose solutions for conflicts that arise
- Edit, compile and develop outlines, narrative synopses, treatments and script content and be responsible for revision and approval submission
- Assembles and edits prototype story components such as storyboard animatics, ripomatics, sound and music
- Conduct research to obtain factual background information relevant to story/design goals
- Work with the sound department on emotional tone of the sound design, including music selection
- Articulate industry trends, innovative solutions and cutting edge styles that meet the goals of each project
- Support/assist Producer and Design team in other duties, as required
Knowledge, Skills & Ability Requirements
- Superior writing ability
- The confidence and passion to present and champion your designs, and the humility and wisdom to know when they need to change
- Excellent communication and interpersonal skills, and the ability to thrive in a team environment
- Understand techniques to elicit player emotion
- Familiarity with concept art creation and storyboarding
- Knowledge of cinematic creation tools
- Experience working with art team on cinematic development
- Strong understanding of fostering a community and fan base for our games
- Proven ability to provide content across a full array of interactive media platforms including PC and mobile
- Understanding of the theory of, and experience in, game design including the use of sound, animation, graphics and special effects software to maximize game play experience
- Comprehensive production experience in the development of interactive entertainment
Education / Work Experience
- 5+ years of professional game development experience preferred
- Minimum of two AAA titles shipped as a Narrative Designer
- Preferably shipped at least two titles
- A terminal degree in interactive media, either a MFA or PhD
- Previous cinematics and script writing for games on a formalized basis an asset
- An avid game player with a deep interest in creatively advancing the story medium
Commentary: What This Document Reveals
Reading this twenty years later, several things stand out. First: the breadth. This is not a writing role. It spans lore, world building, quest design, scripting, cinematics, voice direction, sound design, community strategy, and cross-media content rollout. The original vision for narrative design was always integration across the entire production, not a content silo.
Second: the emphasis on collaboration. The word “collaborate” appears five times. “Work with” appears four more. This was never conceived as a solo role. It was conceived as a bridge - the person who connects art, design, engineering, audio, and writing into a coherent narrative whole.
Third: the requirement for both creative and technical fluency. “Scripting game logic.” “Using game editors and scripting systems.” “Understanding of the theory of game design including the use of sound, animation, graphics and special effects software.” The narrative designer was never meant to be someone who only writes. They were meant to build.
What the document could not have anticipated: the scale of the discipline’s expansion into themed entertainment, VR, AI, conversational design, and interactive media beyond games. The original description was written for game development. The discipline outgrew its origin - but the core principles held.
What Changed Since
Team Size
In 2006, a single narrative designer per project was ambitious. In 2026, AAA teams may have 5–15 narrative designers with a full reporting hierarchy: Narrative Director, Lead, Senior, Mid, Junior.
Tools
The first narrative designers used Word documents and custom spreadsheets. Today: Articy:Draft, Ink, Yarn Spinner, proprietary engines, and AI-assisted authoring tools.
Scope
The role expanded beyond games into themed entertainment (theme parks, immersive theater), interactive media (Netflix interactive, VR narratives), conversational AI, and educational technology.
Recognition
In 2006, narrative design was a new and contested idea. In 2026, it is a standard industry role with university programs, professional conferences, and established career paths.