NarrativeDesigner.com

Scholarship · The field cites back

In the Literature.

Refraction runs both ways. These are the books, journal articles, and conference papers that cite this catalog — compiled from published reference lists across media studies, game studies, communication research, and library science. Every entry links to the publisher's stable record, and every entry names the work it cites. For the papers themselves, see Papers.

01

Books & chapters

Angela Ndalianis · McFarland & Company · 2012

The Horror Sensorium: Media and the Senses #

Ndalianis's study of how horror media engage the senses quotes Dinehart in its account of transmedia horror experiences and alternate-reality games (p. 173).

Cites: Transmedial Play (2008)

Read on Google Books
Claudia Söller-Eckert · Erzählen: Ein interdisziplinäres Handbuch (J.B. Metzler) · 2017

Transmediales Erzählen #

The chapter on transmedial storytelling in Metzler's interdisciplinary handbook of narratology — the German-language reference work on narrative theory — cites Transmedial Play.

Cites: Transmedial Play (2008)

View on SpringerLink
In Yılmaz, Erdem & Resuloğlu (eds.), Handbook of Research on Transmedia Storytelling and Narrative Strategies (IGI Global) · 2018

Fans' Narrations: A Study on the Reproduction Practices of Branding Stories in the Context of Participatory Culture #

Quotes Dinehart's viewer-user-player formulation directly — "in transmedia works, the viewer/user/player transforms the story through his natural cognitive psychological skills" — in a study of how fans reproduce brand stories.

Cites: Transmedial Play (2008) and the viewer-user-player concept

View on IGI Global
02

Journal articles

Renira Rampazzo Gambarato · Baltic Screen Media Review, vol. 1 · 2013

Transmedia Project Design: Theoretical and Analytical Considerations #

Gambarato's widely used analytical model for transmedia project design draws on Dinehart's transmedial play and the viewer-user-player in its theoretical foundations.

Cites: Transmedial Play (2008)

DOI 10.1515/bsmr-2015-0006
Daniel Pietschmann, Sabine Völkel & Peter Ohler · International Journal of Communication, vol. 8 · 2014

Limitations of Transmedia Storytelling for Children: A Cognitive Developmental Analysis #

A peer-reviewed cognitive-development analysis of how children process cross-platform stories, citing Transmedial Play for its cognitive framing of cross-platform narrative.

Cites: Transmedial Play (2008)

Read in IJoC (open access)
Carmen Costa-Sánchez · Communication & Society, 27(3) · 2014

Transmedia Storytelling, an ally of Corporate Communication: #Dropped by Heineken case study #

Applies transmedia storytelling to corporate communication through the Heineken #Dropped campaign, with Transmedial Play in its bibliography.

Cites: Transmedial Play (2008)

View at Universidad de Navarra
Carmen Costa-Sánchez, Ana-Isabel Rodríguez-Vázquez & Xosé López-García · Journalism, 21(11) · 2020

Transmedia or repurposing journalism? News brands in the era of convergence #

A comparative study of election coverage by El País, The Guardian, La Repubblica, and Público, carrying Transmedial Play in its references on transmedia logic.

Cites: Transmedial Play (2008)

View on SAGE Journals
Giulio Pitroso · New Media & Society · 2024

Beyond subcultures: A literature review of gaming communities and sociological analysis #

A sociological literature review of gaming communities that cites Dinehart's Narrative Design Explorer essays among its sources on narrative design.

Cites: The Narrative Design Explorer essays (2008–2011)

View on SAGE Journals
03

Conference proceedings

Jackie Parker & Rachel McDonald · IFLA World Library and Information Congress, Lyon · 2014

Stories are More than Paper: Using Transmedia with Young Adults #

A library-science paper on transmedia as a tool for self-directed teen learning, citing Dinehart's definition of transmedia storytelling in its bibliography.

Cites: Transmedia Storytelling Defined (2011)

Archived PDF (Wayback Machine)
Diane Dufort · Proceedings of the 22nd International Conference on Informatics in Economy (Springer) · 2024

An Analytical Framework for Pervasive Games in the Cultural Sector: Expanding the Boundaries of Play in 8 Dimensions #

Builds an eight-dimension framework for pervasive games in museums and cultural institutions, drawing on Dinehart's definition of transmedia storytelling.

Cites: Transmedia Storytelling Defined (2011)

View on SpringerLink

This list is compiled from published reference lists and is necessarily incomplete — Google Scholar counts 90+ citations across the catalog. Citing something here? Send it over and it will be added.