Scholarship · The field cites back
In the Literature.
Refraction runs both ways. These are the books, journal articles, and conference papers that cite this catalog — compiled from published reference lists across media studies, game studies, communication research, and library science. Every entry links to the publisher's stable record, and every entry names the work it cites. For the papers themselves, see Papers.
Books & chapters
The Horror Sensorium: Media and the Senses #
Ndalianis's study of how horror media engage the senses quotes Dinehart in its account of transmedia horror experiences and alternate-reality games (p. 173).
Cites: Transmedial Play (2008)
Read on Google Books ↗Transmediales Erzählen #
The chapter on transmedial storytelling in Metzler's interdisciplinary handbook of narratology — the German-language reference work on narrative theory — cites Transmedial Play.
Cites: Transmedial Play (2008)
View on SpringerLink ↗Fans' Narrations: A Study on the Reproduction Practices of Branding Stories in the Context of Participatory Culture #
Quotes Dinehart's viewer-user-player formulation directly — "in transmedia works, the viewer/user/player transforms the story through his natural cognitive psychological skills" — in a study of how fans reproduce brand stories.
Cites: Transmedial Play (2008) and the viewer-user-player concept
View on IGI Global ↗Journal articles
Transmedia Project Design: Theoretical and Analytical Considerations #
Gambarato's widely used analytical model for transmedia project design draws on Dinehart's transmedial play and the viewer-user-player in its theoretical foundations.
Cites: Transmedial Play (2008)
DOI 10.1515/bsmr-2015-0006 ↗Limitations of Transmedia Storytelling for Children: A Cognitive Developmental Analysis #
A peer-reviewed cognitive-development analysis of how children process cross-platform stories, citing Transmedial Play for its cognitive framing of cross-platform narrative.
Cites: Transmedial Play (2008)
Read in IJoC (open access) ↗Transmedia Storytelling, an ally of Corporate Communication: #Dropped by Heineken case study #
Applies transmedia storytelling to corporate communication through the Heineken #Dropped campaign, with Transmedial Play in its bibliography.
Cites: Transmedial Play (2008)
View at Universidad de Navarra ↗Transmedia or repurposing journalism? News brands in the era of convergence #
A comparative study of election coverage by El País, The Guardian, La Repubblica, and Público, carrying Transmedial Play in its references on transmedia logic.
Cites: Transmedial Play (2008)
View on SAGE Journals ↗Beyond subcultures: A literature review of gaming communities and sociological analysis #
A sociological literature review of gaming communities that cites Dinehart's Narrative Design Explorer essays among its sources on narrative design.
Cites: The Narrative Design Explorer essays (2008–2011)
View on SAGE Journals ↗Conference proceedings
Stories are More than Paper: Using Transmedia with Young Adults #
A library-science paper on transmedia as a tool for self-directed teen learning, citing Dinehart's definition of transmedia storytelling in its bibliography.
Cites: Transmedia Storytelling Defined (2011)
Archived PDF (Wayback Machine) ↗An Analytical Framework for Pervasive Games in the Cultural Sector: Expanding the Boundaries of Play in 8 Dimensions #
Builds an eight-dimension framework for pervasive games in museums and cultural institutions, drawing on Dinehart's definition of transmedia storytelling.
Cites: Transmedia Storytelling Defined (2011)
View on SpringerLink ↗This list is compiled from published reference lists and is necessarily incomplete — Google Scholar counts 90+ citations across the catalog. Citing something here? Send it over and it will be added.