Welcome to The Narrative Designer
Click above to watch a video introduction by Professor Dinehart (2016)
Professor Stephen Erin Dinehart IV is an industry-leading game maker, screenwriter, educator, and attraction designer who continues to redefine the intersection of themed entertainment, mixed reality, and games. Renowned as the Narrative Designer—a position he pioneered with THQ in 2006—Dinehart's prolific portfolio spans major theme parks, immersive game-based theatrical experiences, VR/AR for location-based entertainment, mobile and AAA video games, and brand development for global heavyweights like Toyota, NBC Universal, Saatchi & Saatchi, Warner Bros., DC, Marvel, and Nintendo. His creative genius has helped bring to life beloved franchises and characters such as the Marvel Universe, Mario, Batman, and The Lord of the Rings. Recent notable projects include the GiantLands roleplaying game, Evermore Park, Boomtown Fair, and Super Nintendo World.
What is a Narrative Designer?
The Narrative Designer is a professional role dedicated to crafting the storytelling elements within interactive media, particularly gam, to create meaningful products and cultivate loyal fan bases. This role transcends traditional scriptwriting by seamlessly integrating narrative into gameplay, thereby abolishing production silos and delivering best-in-class experiences to worldwide audiences. Envisioned by Professor Dinehart in collaboration with teams at THQ Global and THQ Canada (dba Relic Entertainment) in 2006, the narrative designer role has since revolutionized the AAA video game industry and beyond, now employing thousands across various business sectors worldwide. By weaving compelling stories into interactive environments, narrative designers play a crucial role in engaging audiences, conveying meaning, and enhancing the overall quality and performance of interactive products.
Gain Magazine Issue featuring an in-depth interview with Professor Dinehart
Interviewed in German Game Culture Mag!
This year, the German game culture journal GAIN Magazine features an exclusive, in-depth interview with Professor Stephen E. Dinehart IV, conducted by the insightful Arno Görgen. In this final issue of the magazine, Dinehart delves into various facets of his work, life, and career, offering enlightening discourse on the intricacies of narrative design within the gaming landscape—a rare and rewarding opportunity. Professionals in the industry seldom have the chance to explore their craft in such depth. Görgen's thought-provoking questions allow Stephen to reflect on his journey as a narrative designer in ways previously unexplored. The interview is available exclusively in print and published solely in German. To acquire a copy, visit www.gain-magazin.de. Don't miss this exclusive opportunity to access a wealth of knowledge and inspiration in the last issue of GAIN Magazine.