In 2006, Stephen E. Dinehart IV wrote the job description for the first Narrative Designer, and subsequently signed on as, the first hire in the role with THQ Global. Now part of creative teams worldwide, from defense manufacturers and themed entertainment to AAA game studios and pharmaceutical companies. More than ever, well-designed interactive stories are the benchmark by which many experiences are set.
The first step is for us to work with you and come up with a plan to get the results you need. Through our understanding of your vision and needs, we will craft a path to success for satisfying your guests and players with a story well played!
Contact Dinehart today to start working on solutions that meet the needs of your team, timeline and audience. From role-playing game and horror to racing games, Stephen has crafted solutions in a range of roles from Executive Producer to Narrative Designer for interactive experiences, on and offline.
GiantLands is a independent mixed-reality RPG project directed by Dinehart with classic TSR talent like James M. Ward and Larry Elmore.
Super Nintendo World is a themed-land for Universal Parks and Resorts™ based on Nintendo™ properties. The first installation opened in February 20 21, in Osaka Japan.
Evermore™ is a 10-acre, immersive, theatrical park in Utah, where guests can be heroes and go on adventures in a magical European fantasy setting.
Boomtown Fair is a festival that happens once a year in the UK. For a week, Boomtown comes alive as a new chapter in a story with adventures guests can pursue.
Prey is a game for console, initially (Prey 2) a follow up to the hit Xbox One Launch title of the same name.
Mario Kart: Koopa’s Challenge is an attraction for Super Nintendo World that features a repayable, dynamic, mixed-reality dark ride game.