Welcome to The Narrative Designer
Click above to watch a video introduction by Professor Dinehart (2016)
Stephen Erin Dinehart IV is a pioneering narrative designer, game maker, educator, and entrepreneur redefining the crossroads of themed entertainment, mixed reality, and play.
In 2006, he established the role of Narrative Designer at THQ, shaping a discipline now central to modern experience design. His portfolio spans AAA games, VR/AR for location-based entertainment, immersive theatrical productions, e-learning, and award-winning theme parks for brands like Nintendo, Marvel, DC, Warner Bros., NBC Universal, Toyota, and Saatchi & Saatchi.
Recent highlights include the AI music video Werewolf (Let The Beast Out), the GiantLands® roleplaying game, Evermore Park, Boomtown Fair, and Universal’s multi-THEA Award-winning Super Nintendo World.
What is a Narrative Designer?
A narrative designer shapes story within interactive media, most notably games, so experiences feel meaningful and unforgettable. Unlike traditional scriptwriters, narrative designers weave story directly into gameplay, uniting mechanics, worldbuilding, and character.
The role was first defined in 2006 by Professor Stephen E. Dinehart IV while collaborating with THQ and Relic Entertainment; today it’s a cornerstone of AAA development and beyond, with thousands practicing across games, film, education, and emerging media.

Gain Magazine Issue featuring an in-depth interview with Professor Dinehart
Interviewed in German Game Culture Mag!
Late in 2023, the German game culture journal GAIN Magazine features an exclusive, in-depth interview with Professor Stephen E. Dinehart IV, conducted by the insightful Arno Görgen. In this final issue of the magazine, Dinehart delves into various facets of his work, life, and career, offering enlightening discourse on the intricacies of narrative design within the gaming landscape—a rare and rewarding opportunity. Professionals in the industry seldom have the chance to explore their craft in such depth. Görgen's thought-provoking questions allow Stephen to reflect on his journey as a narrative designer in ways previously unexplored. The interview is available exclusively in print and published solely in German. To acquire a copy, visit www.gain-magazin.de. Don't miss this exclusive opportunity to access a wealth of knowledge and inspiration in the last issue of GAIN Magazine.