The Original Narrative Designer



Greetings, I'm Stephen E. Dinehart IV, and I specialize in creating experiences that seamlessly merge both digital and physical realms. With my diverse skill set that encompasses writing, directing, development, artistry, and design, I have been able to create a wide range of engaging and immersive experiences. In 2006, I coined the term "Narrative Designer" and leveraged it to secure a position with THQ, where I worked on developing story-driven games. More recently, I have worked on an array of exciting projects, ranging from games for consoles to rides and lands for renowned destinations such as Universal Parks and Resorts. Currently, at Wonderfilled, Inc., we specialize in crafting mixed-reality experiences for clients, as well as creating our own innovative projects. To learn more about our first internal project, please visit


Games Design, Direction & Writing

Gaming has been a lifelong passion of mine, and I have been involved in creating games for as long as I can remember. My extensive portfolio ranges from indie favorites like "Cloud" to AAA titles like "F.E.A.R. 3" and highly-rated strategy games such as "Company of Heroes." Additionally, I am involved in designing and teaching in programs aimed at nurturing the next generation of game designers.

Themed Attraction Design

Since 2015, I have been actively involved in designing location-based entertainment (LBE) experiences. In 2017, I became the 2nd Game Attraction Designer at NBC Universal. Since then, I have worked on various exciting projects for theme parks, including "Volcano Bay," Evermore Park, and the highly anticipated "Super Nintendo World".

Mixed-Reality for LBE

My passion lies in creating cutting-edge projects that seamlessly blend the physical and virtual realms, resulting in unique and immersive experiences. I achieve this by utilizing head-mounted displays (HMDs) to create new kinds of interactive experiences that push the boundaries of technology.


I have a diverse background in screenwriting, having received traditional training at USC's School of Cinematic Arts. My writing has been featured on both big and small screens, as well as in the emerging field of virtual reality headsets. Throughout my career, I have worked with top industry players such as Warner Bros. and NBC Universal."


Here's a small smaple of my recent works. 1) Evermore Park as Director of Gaming, I took the vision & helped it get to the next level for guests for seasons to come. 2) Super Nintendo World was a lot of fun, I'm most proud of writing and designing the Mario Kart darkride, much of it I still cannot speak of. 3) PSYCHFI is a collective out of the UK that sees me wearing different hats, from Executive Producer to VR developer. Our work has shown around the UK and is now a regular feature at Boomtown Fair.

Evermore Park, Utah USA

Super Nintendo World, Osaka JP

Psycfi, London UK