Narrative Designer Books & Publications

On this page, you'll find links to books and publications by Professor Stephen E. Dinehart IV, as well as works that explore his contributions to narrative design, attraction design, and transmedia storytelling.

By Professor Dinehart
Narrative Designer: Fabulator Ludus
Author
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"Narrative Designer: Fabulator Ludus" offers a comprehensive look into the art and craft of narrative design, authored by one of the pioneers in the field, Professor Stephen E. Dinehart IV. This book delves deep into the theory and practice behind creating compelling stories in interactive media, blending creativity, design, and psychology to build immersive worlds that engage players emotionally and intellectually.

Dinehart draws on his extensive experience in game making, integrating, narratology, psychology, ludology and more to provide readers with unique insights into how stories shape both synthetic and real world experiences. Whether you’re a seasoned professional or an aspiring storyteller, this book serves as an inspirational resource for anyone looking to understand the craft of narrative design.

Writing for Video Game Genres: From FPS to RPG
Co-Author
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As a contributing writer to "Writing for Video Game Genres: From FPS to RPG," Stephen E. Dinehart IV lends his expertise to this comprehensive guide that explores the nuances of writing for real-time strategy games (RTS). The book covers storytelling techniques and best practices for crafting compelling narratives across genres, from fast-paced first-person shooters (FPS) to intricate role-playing games (RPG). Dinehart's contribution, grounded in his extensive background as a narrative designer for the hit game "Company of Heroes", provides valuable insights into how story and gameplay mechanics intertwine to create unforgettable player experiences. The book includes several real script samples. 

Buy it now on Amazon @ https://www.amazon.com/Writing-Video-Game-Genres-FPS-ebook/dp/B0CVQZ43V2/Â