Sometimes over the course of production a product might look any number of ways. I myself am a game doctor, often called to breath life into a production that’s losing steam, changing directions, or missing that special something. It was no different when Day 1 & Warner Brothers contracted me to operate on hit, first-person shooter franchise F.E.A.R. a classic PC franchise about a silent protagonist bent on redemption, yet again. I couldn’t count on my two hands the number of stories we burned through on FEAR 3 before we settled on the last. Just before I started it was FEAR 2. Long story, and not one especially unique to the title or franchise. That’s showbiz, but for some fans it means a lot. One made this short documentary about what might have been.
The Way We Were
- Post author By ProfD
- Post date
- Categories In Games, Narrative Design
- No Comments on The Way We Were